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Soulcalibur 2016
Soulcalibur 2016






  1. Soulcalibur 2016 pro#
  2. Soulcalibur 2016 series#

Some of the easy mechanics actually work as a disincentive, too - mastering proper blocking will likely be less attractive to newer players when they can just spam the reversal edge, for instance.

Soulcalibur 2016 pro#

Sometimes the way the simple and complex systems intersect isn't the most elegant, and this makes the ride from newbie to pro nowhere near as comfortable as in something like a Street Fighter 5 - but it's better than many, like Namco's own Dragon Ball FighterZ where newcomers can only hope to be crushed online repeatedly and eventually learn from mistakes. That makes it easy to pick up and button mash through, but depth is available, and it's not even hidden - one-button commands like the sidestep or Reversal Edge counter make it easy to add a dash more tactical flair to even the scrubbiest match-up, but there's a great deal to learn and master beyond that, too.

Soulcalibur 2016 series#

The wide arcing swings of weapons are easier to read and understand than even the exaggerated martial arts of Tekken, putting this series more on par with the properly over-the-top movement of Street Fighter. That sort of wild, cheer-inducing sequence makes SoulCalibur 6 perfect for casual fighting game fans, coupling perfectly with the weapon-based focus of the game.

soulcalibur 2016

To see this content please enable targeting cookies. Battles are balanced and crisp, and the game's penchant for sensing when close calls are incoming in order to deploy nerve-wracking, exciting slow motion sequences honestly never gets old. Tekken has perhaps always been the more balanced series, but it feels like lessons learned in the excellent Tekken 7 have this time made their way across to their tale of souls and swords. The important thing is that this is a better, more confident game than its direct predecessor in practically every sense. Guest fighter Geralt of Rivia is also a joy to play as - even in a completely different style of game he moves in a style and tempo that is fully in keeping with his appearances in the Witcher - and that same level of attention has been put into all characters, even if some do appear to be reusing some of the work from the decent-but-flawed SoulCalibur 5. For my money, the SoulCalibur series' focus on different weapons and their attached fighting styles makes for one of the most inherently varied casts in fighting games, and that's no less true here. 21 is a decent number it's comparable to SoulCalibur 2, is more than the initial 2016 release of Street Fighter 5 and more than SoulCalibur, a game which I consider a high watermark both for the series and fighting games in general. More DLC will follow, too, including a season pass that sources have led us to believe will include another guest character and a range of series staples that didn't make the initial cut. There's a respectable 21 character slots in the base game, though much fuss has already rightly been made of the fact that one fan favourite character is already available as day-one DLC. The result is an immediately more confident and fun release. Cues and systems have been ported over from the wildly successful Tekken 7, too, while the developers have clearly focused their backwards consideration on SoulCalibur and SoulCalibur 2, the most beloved entries in the series. Part of the success appears to be down to focus: there are less characters and less stages in SoulCalibur 6 than in its predecessor, but that allows the existing cast to breathe.

soulcalibur 2016

The near-brush with death appears to have done Namco's second-string 3D fighter a whole lot of good however, as SoulCalibur 6 is infused with the sort of energy and heart that the series hasn't had since its classic second entry.

soulcalibur 2016

For a "tale of souls and swords," soul was unfortunately what the SoulCalibur series seemed to be lacking most around the release of SoulCalibur 5.








Soulcalibur 2016